Forest Generator (Work In Progress) image
This is a tool designed to gernerate a random set of trees for a forest to save time on random object placement. Currently it can take in up to three varieties of tree and can create the ground and boundaries for the forest at a custom size.

This tool is currently under construction and will eventually be able to handle landscape with customs alterations and will also place grass, flowers and other forest props as well.
This is a maze generator designed to take in a user created floor tile and create a full floor pattern for a maze with a guaranteed solvable path to the exit.

The maze allows the user to customize the size of the maze, as well as how wide the lanes are and the maze can easily be re-randomized with seed alteration. Built in is also the ability to add a wall mesh if desired.

The maze also tracks the empty space between lanes via the green squares (which are invisible in game) so that the user can make use of that space via reference much easier.
This static mesh spline generates objects along a spline, speeding up repetitive object placement significantly. It can be used with any static mesh, which is easily replaceable through the editor by the user. Objects will rotate to maintain relative rotation to each other and have a more fluid flow between the meshes. User can also adjust the spacing between the objects.

Some suggested uses of this tool are setting chairs around tables, placing roads in cities (or placing buildings along roads), placing lights equally distant from each other along walls, and more!

Next Step: New feature coming to spline mesh will allow the user to place randomized objects from a list of meshes they input instead of repeating a single object.